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- Kings' Rest Dungeon Guide: Bosses, Mythic+ Strategy, Loot and Rewards

Kings' Rest Dungeon Guide: Bosses, Mythic+ Strategy, Loot and Rewards
Kings' Rest is a returning Battle for Azeroth dungeon featured in the Midnight Season 2 Mythic+ rotation. The dungeon is located in Zuldazar, has 4 bosses, and uses a 33-minute Mythic+ timer.
This dungeon is not only about boss execution. Groups need strong trash routing, fast purges, clean dispels, reliable interrupts, and careful movement on Dazar. Kings' Rest also includes a rare mount chance from Dazar, The First King, plus Season 2 Mythic+ gear and bonus loot through Nebulous Voidcore rolls.

Quick Dungeon Overview
| Feature | Details |
|---|---|
| Dungeon | Kings' Rest |
| Expansion | World of Warcraft: Midnight Season 2 Mythic+ |
| Location | Western Zuldazar |
| Boss Count | 4 bosses |
| Required Level | 90 |
| Difficulties | Heroic, Mythic, Mythic+ |
| Mythic+ Timer | 33 minutes |
Kings' Rest Location and Entrance
Kings' Rest is located in western Zuldazar. For Midnight Season 2, players can use the Timeways portal in Silvermoon City at /way #2393 42.4 58.3 for quick travel to Kings' Rest.
The dungeon entrance waypoint is /way #862 37.6 39.4.
Players who time Kings' Rest on +10 or higher unlock the dungeon teleport spell Path of the Slumbering Conqueror.
| Location | Waypoint |
|---|---|
| Timeways Portal in Silvermoon City | /way #2393 42.4 58.3 |
| Kings' Rest Entrance | /way #862 37.6 39.4 |

Bosses in Kings' Rest
| Order | Boss | Main Strategy |
|---|---|---|
| 1 | The Golden Serpent | Drop gold puddles away, kill Animated Gold, and do not let adds reach the boss. |
| 2 | Mchimba the Embalmer | Free Entombed players fast, heal Drain Fluids targets, and control mummy adds. |
| 3 | The Council of Tribes | Stack for Barrel Through, interrupt Poison Nova, and kill Explosive Totem immediately. |
| 4 | Dazar, The First King | Interrupt Deathly Roar, dodge leaps and spears, and move quickly during Gilded Destruction. |

Important Interrupts, Dispels and Purges
| Type | Ability | Source | Action |
|---|---|---|---|
| Interrupt | Hex Volley | Risen Hexer | Assign kicks early to stop group-wide pressure before the first boss. |
| Interrupt | Bind Soul | Queen Wasi | Interrupt during the second trash section to avoid dangerous control problems. |
| Interrupt | Unholy Mending | Seneschal M'bara | Stop healing casts before they drag the pull out. |
| Interrupt | Wretched Discharge | Half-Finished Mummy | Kick mummy casts during the Mchimba section. |
| Interrupt | Hex | Phantom Hex Priest | Interrupt or be ready to dispel if it lands. |
| Interrupt | Poison Nova | Zanazal the Wise | This is a high-priority interrupt on the third boss. |
| Interrupt | Deathly Roar | Reban | Interrupt to prevent the AoE fear on Dazar. |
| Dispel | Pit of Despair | Minion of Zul | Dispel if the mechanic is failed and the debuff becomes dangerous. |
| Dispel | Lingering Fluid | Embalming Fluid | Clean it quickly during the second trash section. |
| Dispel | Putrid Seekers | Embalming Fluid | Dispel when needed to reduce group damage. |
| Dispel | Savage Maul | T'zala | Watch the tank during the final boss phase. |
| Purge | Bound by Shadow | Minion of Zul | Purge Minions of Zul to remove the shield and speed up the pull. |
| Purge | Ancestral Fury | Shadow-Borne Champion | Remove the buff before the damage ramps too high. |
| Purge | Bestial Berserk | Queen Patlaa | Purge during The Council of Tribes encounter. |
| Purge | Captain's Bulwark | Guard Captain Atu | Remove defensive value from the add. |
Boss Strategy
The Golden Serpent Strategy

The Golden Serpent is the first boss and is mainly about controlling Molten Gold puddles. Players targeted by Spit Gold should move away from the boss and place puddles in clean, predictable spots.
When Lucre's Call activates, the puddles turn into Animated Gold. Kill the adds before they reach the boss, because any Animated Gold that reaches The Golden Serpent makes the boss harder to finish.
Tanks should use defensives for Tail Thrash, and healers should prepare for Serpentine Gust. Keep the room organized so the add wave does not turn into a timer loss.
Mchimba the Embalmer Strategy

Mchimba the Embalmer is a control and reaction fight. The most important mechanic is Entomb, which locks a player inside one of the coffins. The group needs to identify the correct coffin quickly and free the player before extra mummies create more pressure.
Drain Fluids requires healing attention, while Burn Corruption should be placed away from the group. Do not overlap fire patches in the middle of the room, especially on Fortified weeks where trash damage before and after the boss already taxes healer cooldowns.
When adds appear from Awakening Slam, interrupt their casts and kill them before the room gets messy. A clean Mchimba pull saves a lot of time in Kings' Rest.
The Council of Tribes Strategy

The Council of Tribes cycles through three councilors, with defeated councilors returning briefly to use single abilities. The fight starts with Kula the Butcher, then moves through the rest of the council until all three are defeated.
Barrel Through should be stacked and split properly. Tanks need to manage Debilitating Backhand, because the physical damage taken debuff can become deadly if handled poorly.
Zanazal the Wise is the biggest interrupt check. Stop Poison Nova, kill Explosive Totem immediately, and avoid losing players to preventable Call of the Elements damage.
Dazar, The First King Strategy

Dazar, The First King is the final boss and the main movement check of Kings' Rest. At 80% health, Dazar mounts T'zala, adding more movement and tank pressure to the fight.
Interrupt Deathly Roar, dodge Quaking Leap, and be ready to move when Gilded Destruction is cast. Spears can appear where players are standing, so do not get caught flat-footed during the overlap.
Tanks should use defensives for Blade Combo and watch the extra physical damage taken from T'zala's attacks. DPS should prioritize clean movement over greed, especially when leap zones, spear impacts, and frontal danger happen close together.
Trash Tips for Mythic+
- Plan for full trash count. Kings' Rest routes are tight, and groups should expect to clear the dungeon carefully instead of skipping too much.
- Purge Minions of Zul. Their shield can make pulls much slower if your group does not remove it quickly.
- Split the second boss room cleanly. The Mchimba area can be handled in two controlled pulls, one side at a time.
- Kill Healing Tide Totems fast. The hallway before The Council of Tribes can waste a lot of time if totems stay alive.
- Respect Shadow of Zul soaks. Players should stay inside soak zones when required, spread with circles, and purge Minions of Zul when they spawn.
- Move during Dazar's spear moments. When Gilded Destruction happens, be ready for spears to spawn on player locations.
Kings' Rest Loot Table
| Item | Slot | Boss |
|---|---|---|
| Down-Lined Breeches | Cloth Legs | The Golden Serpent |
| Sandals of Wise Voodoo | Cloth Feet | The Council of Tribes |
| Headdress of the First Empire | Cloth Helm | Dazar, The First King |
| Mantle of Ceremonial Ascension | Cloth Shoulders | Dazar, The First King |
| Breeches of the Sacred Hall | Leather Legs | The Golden Serpent |
| Goldfeather Boots | Leather Feet | The Golden Serpent |
| Desiccator's Blessed Gloves | Leather Hands | Mchimba the Embalmer |
| Kula's Butchering Wristwraps | Leather Wrist | The Council of Tribes |
| Vest of Reverent Adoration | Leather Chest | Dazar, The First King |
| Primal Dinomancer's Belt | Leather Waist | Dazar, The First King |
| Sepulchral Construct's Gloves | Mail Hands | Mchimba the Embalmer |
| Boots of the Headlong Conqueror | Mail Feet | The Council of Tribes |
| Spaulders of Prime Emperor | Mail Shoulder | Dazar, The First King |
| Loa-Blessed Chestguard | Mail Chest | Dazar, The First King |
| Gauntlets of the Avian Sentinel | Plate Hands | The Golden Serpent |
| Auric Puddle Stompers | Plate Feet | The Golden Serpent |
| Embalmer's Steadying Bracers | Plate Wrist | Mchimba the Embalmer |
| Girdle of Pestilent Purification | Plate Waist | The Council of Tribes |
| Helm of the Raptor King | Plate Helm | Dazar, The First King |
| Pauldrons of the Great Unifier | Plate Shoulder | Dazar, The First King |
| Ritual Binder's Ring | Ring | Mchimba the Embalmer |
| Cloak of the Restless Tribes | Back | The Council of Tribes |
| Gilded Serpent's Tooth | 1H Dagger | The Golden Serpent |
| Jeweled Dagger of Subjugation | 1H Dagger | The Council of Tribes |
| Crackling Jade Kilij | 1H Sword | The Council of Tribes |
| Headcracker of Supplication | 1H Mace | Dazar, The First King |
| Royal Purifier's Spade | 2H Polearm | Mchimba the Embalmer |
| Geti'ikku, Cut of Death | 2H Sword | Dazar, The First King |
| Crossbow of Forgotten Majesty | Ranged Crossbow | The Council of Tribes |
| Vessel of Last Rites | Off-Hand Weapon | Mchimba the Embalmer |
| Lustrous Golden Plumage | Trinket | The Golden Serpent |
| Mchimba's Ritual Bandages | Trinket | Mchimba the Embalmer |
| Stormbound Emblem of Dazar | Trinket | Dazar, The First King |
Nebulous Voidcore Bonus Rolls
In Midnight Season 2 Mythic+, players can spend Nebulous Voidcores at the end of a dungeon for bonus loot. This gives an additional chance at class-eligible gear from a separate Bonus Loot table.
Once a specific item is earned through the Bonus Loot system, it is removed from that character's Bonus Loot table and cannot be earned again that way. This makes Kings' Rest especially useful for players chasing targeted pieces such as Geti'ikku, Cut of Death, Ritual Binder's Ring, or trinkets like Lustrous Golden Plumage and Stormbound Emblem of Dazar.
Special Rewards
| Reward | Source |
|---|---|
| Mummified Raptor Skull | Rare mount item from Dazar, The First King on Mythic or Mythic+ difficulty |
| Tomb Stalker | Mount learned from Mummified Raptor Skull |
| Housing Decor | Can be earned after defeating the last boss of Kings' Rest |
| Keystone Hero: Kings' Rest | Complete Kings' Rest at Mythic Level 10 or higher within the time limit |
Achievements
| Achievement | Requirement |
|---|---|
| Kings' Rest | Defeat Dazar, The First King in Kings' Rest. |
| Keystone Hero: Kings' Rest | Complete Kings' Rest at Mythic Level 10 or higher within the time limit. |
| Kings' Rest Guild Run | Defeat Dazar, The First King on Mythic difficulty while in a guild group. |
FAQ
Where is Kings' Rest located?
Kings' Rest is located in western Zuldazar. The dungeon entrance waypoint is /way #862 37.6 39.4.
How do you get to Kings' Rest in Midnight Season 2?
You can use the Timeways portal in Silvermoon City at /way #2393 42.4 58.3, then travel to the dungeon entrance in Zuldazar.
How many bosses are in Kings' Rest?
Kings' Rest has four bosses: The Golden Serpent, Mchimba the Embalmer, The Council of Tribes, and Dazar, The First King.
What is the Kings' Rest Mythic+ timer?
The Mythic+ timer for Kings' Rest is 33 minutes.
How do you unlock the Kings' Rest teleport?
You unlock Path of the Slumbering Conqueror by timing Kings' Rest on +10 or higher.
Does Kings' Rest drop a mount?
Yes. Dazar, The First King can drop Mummified Raptor Skull on Mythic or Mythic+ difficulty, which teaches the Tomb Stalker mount.
Does Kings' Rest use Nebulous Voidcore bonus rolls?
Yes. At the end of a Mythic+ run, players can spend Nebulous Voidcores for bonus loot from a class-eligible table.
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