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- Marvel Rivals Blood Hunt Mode — Complete Guide

Marvel Rivals Blood Hunt Mode — Complete Guide
Blood Hunt is a limited-time PvE event that dropped with Season 7.5 on April 23, 2026, and it runs until July 30, 2026. Think of it as the direct successor to Marvel Zombies, except NetEase has layered in a proper looter-RPG progression system on top of the wave-based combat. You pick one of six dedicated heroes, squad up with three other players, and fight through escalating waves of vampires before facing a gauntlet of bosses. The deeper you push into Nightmare difficulty, the more rewards unlock.
How to Access Blood Hunt
To get into a match, open the Playlist button from the main screen, then navigate to the Rivalry tab. The Blood Hunt icon sits there waiting. Select it, choose your difficulty, and queue.
One important note before you start: Nightmare difficulty is locked at the start. You must clear Normal, Hard, and Extreme before it becomes available. Don't expect to jump straight to the hardest content — work through the difficulty chain first.
Available Heroes
Six heroes are available exclusively for this mode. Each one has a mix of their standard kit and abilities tuned specifically for Blood Hunt:
- Blade
- Moon Knight
- Jeff the Land Shark
- Squirrel Girl
- The Punisher
- Thor
Duplicates are allowed, so you never have to fight over hero picks with your squad. If your whole team wants to run Blade, nothing stops you.
Hero Upgrade System
This is where Blood Hunt goes deeper than a standard wave shooter. Before you queue, spend time in the Hero page under the Blood Moon event tab. Three upgrade systems are available here, and understanding all of them is the difference between surviving Nightmare and getting eliminated in the first wave.

Gear Slots
Every hero has four gear slots: Weapon, Armor, Accessory, and Exclusive. Gear drops from regular enemies and bosses during matches and comes in five rarity tiers.
- Weapon — Increases damage output and modifies offensive abilities
- Armor — Improves survivability and damage mitigation
- Accessory — Utility bonuses, cooldown modifications, situational buffs
- Exclusive — Hero-specific slot with unique bonuses tied to that character's kit
Gear quality scales with your hero's level. A Jeff the Land Shark sitting at level 32, for example, has better odds of pulling Epic or Legendary items from the Forge. The Forge system lets you scrap unwanted gear into Uru Shards, then craft new items for any hero and slot combination you want. RNG is involved, and you can check the exact odds by clicking the information icon in the Forge menu.
Trait Trees
Traits are unlocked by playing matches and earning Trait points through leveling up. Each hero has three Trait categories: one for base attribute improvements, and two dedicated to their signature abilities. Blade, for instance, has separate trees for Purging Bladedance and Silver Soulbreaker. The Punisher's trees improve his primary abilities. Every hero follows the same structure.
Invest Trait points into your most-used abilities first. The base attribute tree is always a safe early investment for survivability before you know which ability tree you prefer.
Arcana Scrolls
Arcana points accumulate slower than Trait points, but the stat boosts are significantly larger. Four scrolls exist, tied to different progression gates.

| Scroll |
Unlock Condition |
| Scroll of Power | Early progression |
| Scroll of Valor | Mid progression |
| Scroll of Blessing | Higher difficulty clear |
| Scroll of Midas | Nightmare 70 |
The Scroll of Midas details are still being confirmed through active high-level play. Target Scroll of Power and Scroll of Valor first — they're accessible early and provide the largest relative boost to your early runs.
Difficulty Levels
Four main difficulty settings exist, with Nightmare functioning as an extended ladder rather than a single tier:

| Difficulty |
Bosses |
| Normal | Capwolf |
| Hard | Capwolf, Ratatoskr |
| Extreme | Capwolf, Ratatoskr, Dracula, Kingpin (if challenges completed) |
| Nightmare | Full boss gauntlet, scaling from level 5 to 120+ |
Nightmare has at least 17 distinct stages documented so far, each one ramping up the challenge. The reward track runs all the way to Nightmare 120.
Boss Guide
Capwolf — Normal and Above
The opening boss across all difficulty tiers. Capwolf introduces the fight loop — stay mobile, manage your cooldowns, and don't cluster the group into AoE attacks. A straightforward mechanical check for new players.

Ratatoskr — Hard and Above
A faster, more aggressive boss that punishes passive play. Keep moving and rotate abilities consistently. The step up from Normal to Hard is mostly about pacing — Ratatoskr pushes you to commit to your build rather than play reactively.

Dracula — Extreme and Above
On Extreme and Nightmare, Blood Hunt turns into a genuine gauntlet. You are fighting through all four bosses in sequence. Dracula is the difficulty spike in that sequence — sustained damage output and coordinated cooldown usage matter here in a way the earlier bosses don't demand.

Kingpin — Extreme (Challenges Required) and Nightmare
Kingpin is a hidden boss on Extreme difficulty. He does not appear automatically. You need to complete three specific challenges during the same run, in order. Miss any one of them and he skips the encounter entirely.

Kingpin unlock challenges (must be completed in sequence during the same run):
Complete all three specific in-run challenges on Extreme to trigger his appearance as the final boss.
How to Beat Kingpin
Kingpin made his Marvel Rivals debut in the Lower Manhattan map, and his Blood Hunt version plays like you would expect from a crime boss built like a wall. He is tanky and requires sustained damage to bring down. Two attacks deserve your attention:
Cane Strike — Briefly immobilizes you on hit. Dodge it. Being locked in place during follow-up attacks is the primary kill condition on this fight.
AoE Explosion Leap — High damage, wide area. Keep your distance when he jumps. The AoE radius is wide enough to catch players who think they're safe at mid-range.
There are no gimmicks tied to this fight. Stay at range, focus his hitbox, and keep the pressure consistent.
Enemy Types
Beyond the four bosses, the regular enemy pool includes: Vampires, Exploding Vampires, Grunts (tanky vampires), Crawling Vampires, and Human Bats. More enemy types are likely present at higher difficulty levels.

Key priority targets in standard waves:
- Exploding Vampires — Kill at range. Their detonation radius catches players who engage at melee distance.
- Grunts — High health pool, don't let them cluster. AoE abilities work best here.
- Human Bats — Mobile and hard to track. Abilities with tracking or AoE splash are the efficient answer.
All Blood Hunt Rewards
There is no free skin attached to Blood Hunt, but the reward list is extensive. Most items are collected through the Achievements section, with the Kingpin Dethroned Trophy Accessory found separately in the Overview menu. Collecting 100 Kingpin Trophy Shards unlocks that accessory.
Confirmed rewards include:
| Requirement |
Reward |
| Clear Normal (first time) | 100 Units, King in Exile Gallery Card |
| Clear Hard (first time) | 100 Unstable Molecules, Squirrel Gone Wild Gallery Card |
| Clear Extreme (first time) | 100 Units, Hunting Season Gallery Card |
| Defeat hidden boss in Extreme | Kingpin Dethroned Accessory, Animal Instinct Gallery Card |
| Nightmare 5+ | Bawling Bloodsucker Mood |
| Nightmare 10+ | 100 Units |
| Nightmare 15+ | Grim Harvest Mood |
| Nightmare 20+ | 100 Unstable Molecules, 10 Kingpin Trophy Shards |
| Nightmare 25+ | Feral Fangs Mood |
| Nightmare 30+ | 100 Units |
| Nightmare 35+ | Awooo! Mood |
| Nightmare 40+ | 100 Unstable Molecules, 10 Kingpin Trophy Shards |
| Nightmare 45+ | Catching Z's Mood |
| Nightmare 50+ | 100 Units |
| Nightmare 55+ | Royal Disdain Mood |
| Nightmare 60+ | 100 Unstable Molecules, 10 Kingpin Trophy Shards |
| Nightmare 65+ | Black and Blue Mood |
| Nightmare 70+ | 100 Units |
| Nightmare 80+ | 10 Kingpin Trophy Shards |
| Nightmare 100+ | Bane of all Evil Title, 10 Kingpin Trophy Shards |
| Nightmare 120+ | 10 Kingpin Trophy Shards |
| As Punisher, Nightmare 40+ | Vampiric Vengeance Emoji |
| As Punisher, Nightmare 70+ | Fearless Executioner Title |
| As Squirrel Girl, Nightmare 40+ | Back Off, Bloodsucker! Emoji |
| As Squirrel Girl, Nightmare 70+ | Ravenous Rodent Title |
| As Thor, Nightmare 40+ | Missed Me! Emoji |
| As Thor, Nightmare 70+ | Purifying Thunder Title |
| As Moon Knight, Nightmare 40+ | Blood Moon Knight Emoji |
| As Moon Knight, Nightmare 70+ | Midnight Mercenary Title |
| As Blade, Nightmare 40+ | Blood and Thorns Emoji |
| As Blade, Nightmare 70+ | Daywalking Duelist Title |
| As Jeff the Land Shark, Nightmare 40+ | Count Jeffula Emoji |
| As Jeff the Land Shark, Nightmare 70+ | Jeff the Night Shark Title |
| Defeat 5,000 enemies | 100 Unstable Molecules, Sweet Revenge Gallery Card |
| Defeat 10,000 enemies | 100 Units, Fall of the Kingpin Gallery Card |
| Defeat 15,000 enemies | Dracula's Demise Spray |
| Defeat 20,000 enemies | 100 Unstable Molecules |
| Defeat 30,000 enemies | 100 Units |
| Defeat 40,000 enemies | Blood Hunt Nameplate |
| Collect 100 Kingpin Trophy Shards | Kingpin Dethroned Trophy Accessory |
The hero-specific titles at Nightmare 70 are worth targeting if you plan to main a particular character through the mode. Grinding to Nightmare 40 with each hero covers all the emoji rewards in one extended session.



