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WoW Forever Reveals Nine New Dungeons: Levels, Locations and What Awaits Inside

WoW Forever Reveals Nine New Dungeons: Levels, Locations and What Awaits Inside

Blizzard has detailed the nine new five-player dungeons coming to World of Warcraft: Forever. The lineup stretches from early adventures beneath Ironforge to a titan facility overlooking Un'Goro Crater, with new stops throughout the journey from level 13 to 60.

Ahead of Forever's November 4, 2026 launch, the preview gives players a clearer idea of where to take their groups. Several dungeons open places that were previously inaccessible, while others introduce unfamiliar threats in recognizable corners of the Eastern Kingdoms and Kalimdor.





All New WoW Forever Dungeons

Six of the new dungeons are in the Eastern Kingdoms, with three more in Kalimdor. The following level ranges come from Blizzard's latest preview and are useful brackets for planning your leveling route.

DungeonLevelsLocation
Hall of Thanes13-18Beneath Ironforge, Dun Morogh
Ruins of Lordaeron15-20Above the Undercity, Tirisfal Glades
Excavation Site24-29Above Whelgar's Excavation, Wetlands
City of Dalaran28-33Alterac Mountains
The Drowned City35-40Off the coast of Stranglethorn Vale
Krol'dok Stronghold40-45Riverglades
Alcaz Prison48-53Alcaz Island, Dustwallow Marsh
Blackmaw Hold55-60Azshara
Shaper's Terrace58-60Northern Un'Goro Crater

These are the nine new additions, not the complete dungeon roster. Wowhead's Forever dungeon overview also places them alongside returning Classic instances.




Eastern Kingdoms: From Ironforge to the Drowned City

Hall of Thanes: Levels 13-18

The burial halls beneath Ironforge become an early group adventure. The entrance is reached through Old Ironforge, with an open doorway beside the High Seat leading down toward the instance. Alliance groups have the easier approach; Horde players must travel into enemy territory. Wowhead's Hall of Thanes guide covers its quests and rewards.


Ruins of Lordaeron: Levels 15-20

Above the Undercity, the Forsaken's reclamation efforts run into lingering Scourge forces and a growing necromantic threat. This is the convenient early option for nearby Horde characters, while Alliance groups face the longer, more dangerous approach.

Neither early dungeon is described as faction-exclusive. Their locations make access easier for one faction, but Blizzard explicitly discusses opposing-faction groups making the journey.


Excavation Site: Levels 24-29

Above Whelgar's Excavation in the Wetlands, unusual lights and mist point toward a titan-related mystery. Constructs and dangerous wildlife occupy the area, adding a new dungeon stop for groups leveling through their twenties.


City of Dalaran: Levels 28-33

Dalaran's fallen barrier reveals a city struggling with uncontrolled magic. Groups enter through its sewer network, then navigate streets where enchantments and constructs have gone wrong. Multiple paths give the dungeon a less linear layout.

Prepare the attunement before assembling your group. Alliance players begin with An Alarming Request from Emissary Jacques in Southshore. Horde players follow Key to the City and Prison Break-In through Magus Wordeen Voidglare in Tarren Mill. Check the City of Dalaran guide for the access steps and Dalaran Sewer Key.


The Drowned City: Levels 35-40

West of Grom'gol, resurfaced troll ruins bring adventurers into conflict with trolls and naga. The entrance requires a dive, but the dungeon includes exposed streets where worsening weather builds toward a storm.


Krol'dok Stronghold: Levels 40-45

The Riverglades' ogre stronghold houses the raiders responsible for kidnappings and attacks on nearby communities. Workshops, camps, and interior passages make up the fortress your party must investigate.





Kalimdor: Prison Breaks, Furbolgs and Titan Machinery

Alcaz Prison: Levels 48-53

Alcaz Island's prison opens for exploration, putting players between the Defias Brotherhood and naga. Its connection to the mystery surrounding Varian Wrynn gives the location a familiar story hook.


Blackmaw Hold: Levels 55-60

Behind Azshara's sealed furbolg gates lies a city affected by spreading corruption. Blackmaw Hold combines groves and mountain tunnels, with several routes and bosses for groups approaching the level cap.


Shaper's Terrace: Levels 58-60

A titan facility in northern Un'Goro mixes machinery with the crater's prehistoric wildlife. Bring power crystals collected in Un'Goro: consoles inside the dungeon use them, connecting outdoor exploration with the instance itself.



18.10.2026
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WoW Forever